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Smart Actions Reference

A complete reference on all Smart Actions available including usage scenarios.

Tip

Some Smart Actions are only available if the binding's condition is runs-once, or, if you press "..." in the editor.

Controller, Mouse, and Keyboard Button

Outputs a console controller, mouse, or keyboard button. Must match output mode otherwise ignored.

Press

Presses specified button.

Release

Releases specified button.

Tap

Performs a button tap. Use to perform a press-wait-release-wait in a single action.


Engage Motion Aim

Enable gyro motion aim. Only enabled while action is active. Use to customize motion enablement beyond the built in motion activation methods. Requires a supported gyro controller.


Pause Motion Aim

Pause gyro motion aim. Only pauses while action is active. Requires a supported gyro controller.


Toggle Motion Aim

Toggles gyro motion aim on/off. Only works with the custom motion toggle activation method. Requires a supported gyro controller.

Requires a runs-once condition selected to access


Wait

Pauses execution of an action sequence. Use in many scenarios including rapid fire.


Aim Magnitude

Move reticle at specified speed. Seamlessly integrates with user aim. Use in scenarios such as recoil control or auto-turn. (Use with Aim Angle.)


Aim Angle

Move reticle at specified angle. Seamlessly integrates with user aim. Use in scenarios such as recoil control or auto-turn. (Use with Aim Magnitude.)


Enable Group

Enables a binding group. Use to selectively enable groups based on game context.

Info

Use the slider to select a different group or different group enablement modes.

Normal

Enables a group without affecting other group enablement. Only the group selected is enabled.

Exclusive

Enables a group and disables all other groups. (Represented with an additional crown icon overlay.)

Transient

Enables a group only while the action is running. Unlike all other group actions that persist, this action keeps a group enabled only while the group action is running. When delaying before a transient enable, an infinite wait at the end of the sequence is required to keep the action running.

Rest (Remaining)

Enables all groups not referenced before this action in the sequence. The "rest" of the groups are enabled.

All

Every group is enabled.


Disable Group

Disables a binding group. Use to selectively disable groups based on game context.

Info

Use the slider to select a different group and different group disablement modes.

Normal

Disables a group without affecting other group enablement. Only the group selected is disabled.

Rest (Remaining)

Disables all groups not referenced before this action in the sequence. The "rest" of the groups are disabled.

All

Every group is disabled.


Toggle Group

Toggles a binding group on/off. Use to selectively toggle groups based on game context.

Requires a runs-once condition selected to access

Info

Use the slider to select a different group and different group toggle modes.

Normal

Toggles a group on/off without affecting other groups. Only the group selected is toggled.

All

Every group is toggled on/off.


Cycle Groups

Rotates group enablement. Use to simplify group enablement in a variety of scenarios.

Requires a runs-once condition selected to access

Info

Use the slider to select direction or choose different group cycle modes.

Normal

Standard next or previous rotation.

For example (=Enabled, =Disabled):

Group Cycle Next A↑ B↓ C↑A↑ B↑ C↓
Group Cycle Previous A↑ B↓ C↑A↓ B↑ C↑

Set

Limit future cycling to groups referenced before the Set action. Use in weapon tracking scenarios.

Set Exclusive

Limit future cycling to groups referenced before the Set action and disable all other (rest of) groups. Use in weapon tracking scenarios.

Reset

Reset the groups of the last Cycle Set to their starting enablement state. Use in weapon tracking scenarios to simplify resynchronization.

Reset Exclusive

Reset the groups of the last Cycle Set to their starting enablement state and disable all other (rest of) groups. Use in weapon tracking scenarios to simplify resynchronization.


Revert Groups

Restores last enablement of every group. Use to simplify group management where groups are enabled temporarily.

Requires a runs-once condition selected to access


Left Stick Magnitude

Set left thumbstick deflection at specified value. Use in scenarios such as custom player movement mapping. (Use with Left Stick Angle.)


Left Stick Angle

Set left thumbstick angle at specified value. Use in scenarios such as custom player movement mapping. (Use with Left Stick Magnitude.)


Right Stick Magnitude

Set right thumbstick deflection at specified value. Use in scenarios such as automatic radial menu selection. (Use with Right Stick Angle.)

Warning

This action does not integrate with aim. Use Aim Magnitude for reticle modification.


Right Stick Angle

Set right thumbstick angle at specified value. Use in scenarios such as automatic radial menu selection. (Use with Right Stick Magnitude.)

Warning

This action does not integrate with aim. Use Aim Angle for reticle modification.


Modify Aim Sensitivity

Change aim sensitivity. Use in scenarios to increase aiming sensitivity for vehicles, turrets, and parachutes.

Info

Use the slider to select different axes.

Normal

Modify aim sensitivity of both the X and Y axis.

Y Only

Modify aim sensitivity of only the Y axis.

X Only

Modify aim sensitivity of only the X axis.


Modify Left Stick Sensitivity

Reduce left thumbstick sensitivity. Use in scenarios such as mapping player walk speed.


Modify Right Stick Sensitivity

Reduce right thumbstick sensitivity.


Swap Sticks

Thumbstick left-right swap. Use in scenarios such as weapon wheels or looting.


Aim Turn Assist

Continue in last aim direction while active. Use in scenarios such as vehicles and parachutes.


Load Config Number

Loads a Config based on order number. Use in scenarios such as chaining Configs together for different modes in a single game (i.e. on-foot vs. vehicle).


Load Previous Config

Loads the previous Config. Use to cycle through Configs with a single button outside of Navigate Mode.


Load Next Config

Load the next Config. Use to cycle through Configs with a single button outside of Navigate Mode.