Skip to content

Velocity Calibration

XIM MATRIX operates exclusively in real world units. For example, reticle velocity is expressed in degrees-per-second (°/s) and mouse sensitivity in centimeters-per-360 (cm/360) turn.

Since speed is universal, sharing Configs between gamers that are using completely different hardware is now possible.

Note

Velocity Calibration is only required when using a Mouse and Keyboard Output Config. It is used to teach your XIM MATRIX how the reticle behaves in the game you are playing.

Mouse Output Configs

Unlike controller output Configs which have Smart Translators that handle all reticle velocity tasks, mouse output Configs do not since they aren't needed.

When a new Mouse and Keyboard Config is added to your XIM MATRIX, you will need to perform a one time reticle velocity calibration.

In-Game Settings

There are no in-game settings requirements, however, ensuring your game's mouse sensitivity is set correctly will ensure quality aiming results.

Follow these steps:

  • Plug in your mouse directly into your PC or console
  • Enter your game
  • Move your mouse at very low speeds
  • If your reticle is skipping or jittering then lower your game's mouse sensitivity
  • Repeat adjustments until the reticle is stable

Important

If you are gaming on a PC, make sure mouse acceleration is disabled in your game.

Performing Calibration

Edit your Config by pressing the pencil icon.

You will see the warning about your reticle velocity being uncalibrated. Scroll down and select Reticle Velocity Calibration.

Start a private match or training in the game you are playing and locate an easily recognizable feature in the environment (like the edge of a wall or object) and place your reticle over it.

Tip

Try to position your reticle roughly vertically centered (it doesn't need to be exact).

Press Calibrate Hip (if your game doesn't have separate Hip and Aim Down Sight modes, there will only be one calibration button). Calibration will begin and your XIM MATRIX will flash blue as it runs.

Use your mouse or controller to perform a full turn and return back to your starting point. Your reticle will be locked vertically as you move. You don't need to land exactly (i.e. "pixel perfect") where you started.

Note

There is no issue with lifting your mouse to reposition it while performing the full turn.

Once the turn is complete press Done.

If your game supports aiming down sight, repeat the process for aiming down sight by selecting Calibrate ADS. Make sure to be in ADS mode as you perform the turn.

Once complete, you never have to perform this process again unless you change any in-game settings that affect aim behavior (such as aim sensitivity, FOV, etc.).

Controller Output Configs

Like all XIM gaming adapters, XIM MATRIX features Smart Translators that understand everything about a game's aiming system. This includes reticle velocity behavior so Velocity Calibration is not needed. However, there are scenarios where you may want to provide your own calibration.

Required In-Game Settings

To function correctly, Smart Translators require specific in-game settings. But, gamepad gamers may want to continue to use settings they are familiar with.

Supported settings are:

  • Horizontal and Vertical Sensitivity
  • Zoom (ADS) Sensitivity
  • Field of View (FoV)

Warning

Velocity calibration may unsuccessful if you use values that are significantly different than those that are required.

Performing your own velocity calibration will allow you to augment the Smart Translator's behavior so you can use different in-game values.

Important

This method doesn't support modifying all game settings including Deadzone and Aiming Technique. Those must still be set to their required values.

Tip

It's recommended that your XIM Thumbstick Aim Sensitivity be set to 100/100 (%) when using Velocity Calibration since you will now be customizing sensitivity using in-game settings.

Preparing Calibration

Edit your Config by pressing the pencil icon.

Scroll down and select the "..." and then Reticle Velocity Calibration.

There are four different types of velocity calibration: Hip X, Hip Y, ADS X, ADS Y. If your game doesn't have an ADS mode, then, it'll only be X and Y.

Start a private match or training in the game you are playing.

Performing X Calibration

Locate an easily recognizable feature in the environment (like the edge of a wall or object) and place your reticle over it.

Tip

Try to position your reticle roughly vertically centered (it doesn't need to be exact).

Press Calibrate Hip X (if your game doesn't have separate Hip and Aim Down Sight modes, there will only be X and Y buttons). Calibration will begin and your XIM MATRIX will flash blue as it runs.

Use your mouse or controller to perform a full turn and return back to your starting point. Your reticle will be locked vertically as you move. You don't need to land exactly (i.e. "pixel perfect") where you started.

Note

There is no issue with lifting your mouse to reposition it while performing the full turn.

Once the turn is complete press Done.

If your game supports aiming down sight, repeat the process for aiming down sight by selecting Calibrate ADS X. Make sure to be in ADS mode as you perform the turn.

Performing Y Calibration

Vertical (Y) calibration is the same process as horizontal (X) calibration except you will start with your reticle pointing straight down (at your "feet") and end pointing straight up (at the "ceiling").

Press Calibrate Hip Y (if your game doesn't have separate Hip and Aim Down Sight modes, there will only be X and Y buttons). Calibration will begin and your XIM MATRIX will flash blue as it runs.

Use your mouse or controller to aim upwards until your reticle stops once it's pointing straight up. Your reticle will be locked horizontally as you move.

Important

Stop moving your mouse or stick immediately once your reticle reaches its maximum and stops moving.

Press Done.

If your game supports aiming down sight, repeat the process for aiming down sight by selecting Calibrate ADS Y. Make sure to be in ADS mode as you perform the turn.

Once complete, you never have to perform this process again unless you change any in-game settings that affect aim behavior (such as aim sensitivity, FOV, etc.).

Calibration Values

To see the values produced from calibration, press the "...".

These values shouldn't need to be modified generally, however, they are valuable to access to compare with others and assess consistency.

Validating Calibration

There are different ways to validate that your calibration is correct. The quickest way is to use a mouse and verify it's cm/360 setting is accurate.